TF2 Data
The links below display model data from TF2 formated into a spreadsheet.
Model Filepath - Internal file location of primary MDL file.
Data Size - Collective data size (in bytes) of all files associated with the model (MDL, VVD, VTX, PHY, etc). This is how much memory the model uses.
Vertex Pool - Total number of unique vertices in the vertex pool. Stored within the VVD file.
Triangle Pool - Total number of strip triangles that can be drawn. Stored within the VTX file.
Ref. Mesh Data Size - Same as Data Size but for the Reference mesh (LoD0) only.
Ref. Mesh Vertices - Total unique vertices used by the Reference mesh (LoD0).
Ref. Mesh Triangles - Total triangles used for the the Reference mesh (LoD0). Note: This amount will change when Bodygroups are used and will show the amount when all Bodygroups are rendered.
Bones - Total bones used by the model.
Bodygroups - Total Bodygroups the model has. Can contain any number of submeshes
LoDs - Total Level of Detail meshes. All models have a reference level (LoD0). For example, a model with 3 will have 2 lower detail LoDs meshes (LoD1 and LoD2).
Meshes - Total amount of meshes the model is divided into based on the amount of submodels and materials it uses.